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Paul Hutson
12-05-2003, 12:16 PM
Hello all,

Could you please head on over to ad.stratics.com and select what you think you'll want to do in the world of Adellion.

It'll help the development team no end looking at the results to see what you, the players, will be most focussed on.

- Feel free to leave your comments here about your choices and reasonings..

Regards,
Paul

Kurshuk
12-05-2003, 10:18 PM
I said I'd be a wanderer. Probably because I'll be wandering most of my time and exploring stuff when I'm not wandering.

Tich
12-06-2003, 12:14 PM
I want to be a crafter!

Involving being a miner, leatherworker, brewer, carpenter etc

And a monk type character, wanderer, archiologist ;)

Roo
12-06-2003, 11:18 PM
Early days yet of course..I like to make a decision after considering all the facts. As it stands today, I'd be drawn to being a travelling trader. Hopefully eventually owning a horse and cart...Heck I may even start a Dr Roo's magical elixir travelling show!

Tome
12-07-2003, 01:08 PM
I want to become a sailor and hopefully an admiral or the equivelent and use my navy to crush pirates.

Liila
12-07-2003, 08:11 PM
I would like to see if it is at all possible to exist in a game merely as a consumer. To be a politician, one must constantly be in negotiations - with little time left for skills. It will be pleasing to attempt to play a game that is 100% RP, without the need to go out and hack-n-slash in order to raise my level at some ability.

mrocktor
12-07-2003, 11:31 PM
I would like to play a prospector, that is, an explorer who is in it for profit and opportunity. It depends alot on how the travel dynamics will be (and how long it takes for the map to be "known").

I was kind of disapointed with the fact that you canīt die of hunger and thirst, that would have been a great way to make exploration difficult and therfore meaningfull.

VenomByte
12-08-2003, 07:34 AM
'Miner' seems to be missing from the poll, too. Although if nobody's picked up on that yet I suspect it wasn't going to be one of the more popular vocations :)

It's interesting how difficult it is to specify all the possible professions when the game doesn't specify them with classes itself.

Sepiroth696
12-10-2003, 01:26 PM
Id want to be a warrior becuse i think youd get more excitement and fun out of the game.

Deena
12-11-2003, 08:29 AM
Hello all,

Could you please head on over to ad.stratics.com and select what you think you'll want to do in the world of Adellion.

It'll help the development team no end looking at the results to see what you, the players, will be most focussed on.

- Feel free to leave your comments here about your choices and reasonings..

Regards,
Paul

I chose Lord/Lady because there was not a submittal for pain in the butt ... JKing, not!


With what I intend to do within the game's beta all crafts are going to be used by my character but from a roleplaying perspective Lord/Lady is the best at describing my dirt farming clan leader Taran. Also selling/trading goods, food and supplies, in bulk to the Empire traveling trader would have fit as well. So would smithing and mining ... and when boats come into play ... so will sailor. Yeppers I am crazy but I thought it would be fun to test out a few skills so I designed a character that could do just that.

Sepiroth696
12-11-2003, 11:09 AM
There isnt much difference between the choosen things and i thought they all be coting for 1 thing becoz that would be the favourite but im oviously wrong

Ulgrim
12-11-2003, 03:28 PM
Hello everybody,

I have selected : Smith/Manufacturer, even if I have to feel like doing several choices like adventurer, to discover the world of Aryiure.

I will try to explain my choice in spite of my poor english :o

I think it's an importante part in a MMORPG to creat the economy.
The system must be simple and pratical and it must offer many options to personalize creations.

I choose it, because I like to creat some objects of use or not to somebody.

When I say "or not", I speach about differents roleplay objects, like a decoration (For example: horseshoe in front of the door to bring luck) or others unnecessaries applications ... just for play and Roleplay.

I hope so you understand my ideas :)

l33tuo3r
12-11-2003, 04:31 PM
Hello everybody,

I have selected : Smith/Manufacturer, even if I have to feel like doing several choices like adventurer, to discover the world of Aryiure.

I will try to explain my choice in spite of my poor english :o

I think it's an importante part in a MMORPG to creat the economy.
The system must be simple and pratical and it must offer many options to personalize creations.

I choose it, because I like to creat some objects of use or not to somebody.

When I say "or not", I speach about differents roleplay objects, like a decoration (For example: horseshoe in front of the door to bring luck) or others unnecessaries applications ... just for play and Roleplay.

I hope so you understand my ideas :)

I understand what you are saying and i agree with you on how a MMORPG community has to create a simple and practical economy that will provide many options, practical and unpractical (roleplaying items). Thats where my participation with the player ran economy will come into play, hopefully. I intend to help keep the economy flowing by being an Assassin and eliminating over population of Trade Products by, being hired by other merchants to assassinate there competition and/or political representitives/leaders!

Ulgrim
12-11-2003, 09:08 PM
Thats where my participation with the player ran economy will come into play, hopefully. I intend to help keep the economy flowing by being an Assassin and eliminating over population of Trade Products by, being hired by other merchants to assassinate there competition and/or political representitives/leaders!

If my time is arrived because an other concurrent is a bad negociator and decide to murder me.
I think my descendants don't leave this infamy and pay you a good price to have name of your employer and they will denounced his practices in front of the community of blacksmith.

Maybe he will losed the help of the blacksmith population and will losed his clients, at the end he will go bankrupt ... I will savoured my revenge, and I will prepared my come back with my son during this time :cool:

If he don't go bankrupt, certainly my son will become an assassin and revenge his father, he will killed you and your employer :p

Last choice ... my son start a new career maybe ... adventurer :)

What's choice do you prefer ? :D

(I haven't spoken of the probability where you would have been killed by my guards ;) )

fastjacl
12-11-2003, 11:37 PM
i picked military.

after all, someone will have to protect the kilaral forest from those tarian locusts.

Teila
12-12-2003, 12:59 AM
Maybe he will losed the help of the blacksmith population and will losed his clients, at the end he will go bankrupt ... I will savoured my revenge, and I will prepared my come back with my son during this time :cool:


I found this interesting as well. In Adellion, reputation will be very very important. In order to make money, you will need to attract customers. If someone hires folks to kill off the competition, they could find themselves a pariah in society rather than the most sought after merchant in town. :p

In most games that focus on guild wars and killing to gain experience, I guess reputation means nothing. But in Adellion, it will mean a great deal. In fact, among the Dalmites, reputation is extremely important. Although...I could see an Aeithiryn pirate killing off the competition and actually cheered for his sly actions.

;)

l33tuo3r
12-12-2003, 03:11 PM
A skilled assassin and a smart contractor (or whatever it would be called) aren't gonna make it obvious you hired someone to kill your competition. It wouldnt be something to brag about if you valued your life. And im sure anyone who does isn't gonna hire an assassin they think might do a sloppy job and raise suspision. I really dont think there will be ALOT of merchant killing (unles the merchant vocation gets out of hand, and by merchant i mean all trade skills), but i bet it will happen on a regular basis. I hope if there gonna make an assassin system they'll make it where when your killed you'll know your killed, and thats about it (unless of course you have good forensic science abilities and then of course ill jusr have to try harder to leave less clues - the way it should be in my opinion). It would really take away from the game for me if the slain could log onto their heir and hunt you down or report you, regardless of how 'silent' your kill was.

Teila
12-12-2003, 05:01 PM
I hope if there gonna make an assassin system they'll make it where when your killed you'll know your killed, and thats about it (unless of course you have good forensic science abilities and then of course ill jusr have to try harder to leave less clues - the way it should be in my opinion). It would really take away from the game for me if the slain could log onto their heir and hunt you down or report you, regardless of how 'silent' your kill was.

This has been discussed a lot on these forums. Every single character who kills another has a chance of getting caught. NPC witnesses, forensic evidence, poor disguise, etc. Besides that, the player might not actually die..but have a near-death experience and come back and hunt you down with help. Being an assassin is not going to be easy. There are no one shot kills, no perfect disguises...and if the heir can find out who killed his mother or father, then sure, he may hunt you down. You never know when someone is hiding in the trees or looking out their window...so you won't ever be sure you aren't seen doing something you shouldn't do. :) But it shouldn't be easy, should it? You kill a merchant outside his shop at night...who knows if one of his npc workers are lurking in the shadows?

l33tuo3r
12-12-2003, 05:44 PM
Yes, i agree this has been discussed a lot Teila, and i think i may have been to vague on the point i was trying to get across because i agree with a lot of what you are saying. What i meant by "when your killed you know your killed and that's about it" is when you have your near death experience and wake up in the hospital you only know someone just attempted to slay you, until you go out and look for NPC/PC witnesses, do forensic stuff and all that applies with poor disguises. I dont think a player should be able to wake up and just go to a guard and say so and so tried to kill me. I think maybe my post was over evaluted (or maybe not enough), i agree it should NOT BE EASY to assassinate people and get away with it, but i also agree it should not be easy to find who tried to assassinate you.

Im not complaining about the how the system if gonna be or saying im not gonna play if i cant be 100% discrete when i kill someone, i was simply stating (obviously very poorly and misinterpreting-like) that i hope that the 'being caught' vs. 'getting away' when commiting criminal act's is pretty even/balanced, relying alot on the skills of either party (and roleplaying/realism!), along with the obvious stuff like your surroundings, the time of the day, location etc. Phew, hope i made it more clear this time on my opnions, i dont want to seem like the poor sport that whines about game mechanics because i cant pk mercilessly.

TheSatori
12-12-2003, 06:13 PM
I'd like to try out being a perimeter scout for starters: not on the road, but not completely settled either. I believe it gives me a chance to be known locally, earn friends and see some of the land at the same time ;)

Teila
12-12-2003, 08:33 PM
I dont think a player should be able to wake up and just go to a guard and say so and so tried to kill me.

Ahh, I understand. I also felt the way you do about a person waking up and telling the guard who tried to kill them...but as someone wise said to me, if someone tried to kill you and their face was the last thing you saw before you passed out into unconsciousness, isn't there a good chance that face would be burned into your mind? Which means, why wouldn't you tell the guard EXACTLY who tried to kill you...that is unless he was wearing a disguise that didn't fail, then forensics and witnesses might be more important.

l33tuo3r
12-13-2003, 02:20 PM
Yeah! See, I agree with that, BUT... in a game how is that gonna work? My "face" is gonna be my name in game, which anyone will be able to use (not sure about this)? And then let's say some people come across me during my travel, they can run there cursor over me and say hey, thats so-and-so the murderer, instead of what i think should be is, hey.. that guy matches the description of that recent commoner attacker *contimplates investigating further*. Atleast at the minumum giving a basic description of the faced burned into your memory, it'll give people a starting place, but then i think they should have to use other clues they find and their forensic skills to determine if it was actually the guy who was labled a murderer, we dont go around in real life accusing joe schmoe of false crimes just because the police gave out his name and said he was a crook (probably a bad example). Of course if my face is one step of forensic evaluation (description of the player who tried to kill you to or the start of the investigation), then im totally ok with it.

l33tuo3r
12-13-2003, 02:29 PM
I use alot of assumptions in my post, im not stating how this or that is, i dont know much more information than what's on the site. I just say how i thing certain things probably are or how they theoretically should be (not in game or in real, just for my post) to ask my questions or get my point across with minimul confusion. So hopefully noone is mislead of offended by some of my wild posts.

forenzicmoose
12-13-2003, 06:08 PM
Well obviously if you saw someone's face right when they were killing you and you named them Joe, and that was the only person you named Joe, then when you saw Joe walking around after leaving the hospital you could report him. However, if you named everyone Joe, that would be stupid and difficult for you, and you might end up sentencing the wrong person to death - they would hate you - and the real assassin would live - he could return to finish the job.

That's why you should name the person "Person who killed me" to distinguish.

Also, you won't, I don't think, be able to do something like give names to a bounty hunter, but you could give some sort of description I'm sure. I plan to wait for the beta to see how forensic science and bounty hunting work.

I also want to be an assassin, but I plan to perhaps start out as a bounty hunter so I know what I'm up against, and also I plan to kill mostly through poison and through shooting arrows and such from windows, or from working my way up politically and socially until I have gained the person's trust, am with them alone in a room, and have time to finish them off. Then it is harder to be caught anyway.

This also has to do with how trust works. If I kill the king when I am alone with him, and I run out shouting the king is dead and I am injured and everything and then the king returns from his near death experience and says I killed him, do they have to decide to trust the king or me? (Obviously I would never set myself up in a suspicious way like that.-but more subtly using disguises etc.)

Also in the previous scenario, as the king was alone with me in the room, he knows it was me, but if it was his last death I could spread another tale of what happened.

So even though his heir could enter the game world with a "suspicion" that I was a little too close to the king when it happend, if he just murdered me outright, then he would be the one who got in trouble.

But what if he just said outright "look, I played King Dingldorff and this man was the only person in the room with me when I died, in fact I saw him kill me. You all know I am Dingldorff's heir. I was there when it happened but it was my last life."

Would people RP it away as the prince going crazy, or would they go after me. This is actually what concerns me more.

Raesene
12-14-2003, 08:22 AM
But what if he just said outright "look, I played King Dingldorff and this man was the only person in the room with me when I died, in fact I saw him kill me. You all know I am Dingldorff's heir. I was there when it happened but it was my last life."

Would people RP it away as the prince going crazy, or would they go after me. This is actually what concerns me more.

He'd be getting a bad case of the Yvoroc.

VenomByte
12-14-2003, 10:27 AM
I'd tend to roleplay it in this sense....

The kind is dead. His heir, naturally, is upset and looking for someone to blame. You're the only one who was there, so you'll be to one to bear the brunt of his wild accusations. Whether he's telling the truth or not is irrelevant.

After all, what if the king accidentally ran himself through with a fishing rod(unlikely, but just suppose) whilst you were in the room? It's his last life. If the heir comes back, there's no way he's going to say "Erm, I kind of impaled myself". Instead, he'll say "He killed me! I was there, I saw it!".



Roleplaying or not, you simply cannot infect someone with Yvoroc merely for lying about something or saying something they shouldn't. It's up to the other players to decide amongst themselves how to respond to that.

forenzicmoose
12-14-2003, 02:51 PM
It's just difficult to know, because obviously the king's heir will have special knowledge of the king's death, and people could choose to go with what he said, and know that it was most likely the truth (I don't think there will be much accidental impaling).

So, basically, your life depends on the player community's desire to roleplay, or to have raw justice.

Now, as an assassine realizing and dealing with this fact, I would probably dismiss myself from the kings presense. Scream "Help Help, run my lord" once I was out of the room. Disguise myself, and then run in and slay the king. That way, even if it wasn't his final life, he would think an assassin had done the work.

Will it be possible to injure yourself? because that would make my tale more believable.

Also, lets say the king had a "hunting accident" and the heir came and said that I actually murdered the king. I could try to put a spin on it so that it looked like the heir was just power hungry and wanted to be king in my stead (I would have of course assumed power by that point).

So we will have to see how the online community reacts to similar events, and until then, I will carefully cover my tracks.

Dustywaters
12-19-2003, 10:33 PM
I found this interesting as well. In Adellion, reputation will be very very important. In order to make money, you will need to attract customers. If someone hires folks to kill off the competition, they could find themselves a pariah in society rather than the most sought after merchant in town. :p

In most games that focus on guild wars and killing to gain experience, I guess reputation means nothing. But in Adellion, it will mean a great deal. In fact, among the Dalmites, reputation is extremely important. Although...I could see an Aeithiryn pirate killing off the competition and actually cheered for his sly actions.

;)

I like the idea that you can lose reputation Teila, but it seems that assassinations are not going to be publicly broadcast and that the sneaky vermin will probably get away in most cases. :eek:

*looks behind his back, does not see l33tuo3r but knows he is there somewhere*

IceStorm
12-20-2003, 04:53 PM
I want to farm in the summer and party all winter long!

Deena
12-22-2003, 07:14 AM
I want to farm in the summer and party all winter long!

Farming is an honourable position in life! And as for the partying in winter ... what about the winter crop of *giggles ... children (working on Taran mentality here folks *wink)

Spooks782
01-03-2004, 04:04 AM
I said I'd be a wanderer. Probably because I'll be wandering most of my time and exploring stuff when I'm not wandering.
If your going to be a wonderer, how will you get money? I dont know if this will be a good 'profession'.

Spooks782
01-03-2004, 04:10 AM
Hello everybody,

I have selected : Smith/Manufacturer, even if I have to feel like doing several choices like adventurer, to discover the world of Aryiure.

I will try to explain my choice in spite of my poor english :o

I think it's an importante part in a MMORPG to creat the economy.
The system must be simple and pratical and it must offer many options to personalize creations.

I choose it, because I like to creat some objects of use or not to somebody.

When I say "or not", I speach about differents roleplay objects, like a decoration (For example: horseshoe in front of the door to bring luck) or others unnecessaries applications ... just for play and Roleplay.

I hope so you understand my ideas :)

Will a horseshoe on your door really give you luck? For example: make you lucky in hunting, or finding food.

Spooks782
01-03-2004, 04:16 AM
when you have your near death experience and wake up in the hospital you only know someone just attempted to slay you,
When you almost die, will you be able to just appear in the hospital, or will someone have to take you there?

Spooks782
01-03-2004, 04:22 AM
I would like to be a doctor. If i were a docter i dont think I would get killed alot (unless i revived someone an assassin tried to kill) and i will get payed alot since alot of people wanna be assassins, pirates, etc. which will keep me busy.

Equalizer
01-03-2004, 04:49 AM
I will attempt to answer your questions:
If your going to be a wonderer, how will you get money? I dont know if this will be a good 'profession'.
if you mean 'wonderer', I don't know much you can make money on.
If your a 'wanderer' you can probally search the world for jobs and maybe find riches.

Will a horseshoe on your door really give you luck? For example: make you lucky in hunting, or finding food.
Luck has not yet been implemented.

When you almost die, will you be able to just appear in the hospital, or will someone have to take you there?
I think you appear in some sort of NPC run hospital.

I would like to be a doctor. If i were a docter i dont think I would get killed alot (unless i revived someone an assassin tried to kill) and i will get payed alot since alot of people wanna be assassins, pirates, etc. which will keep me busy.
I don't know the wages of a doctor, but they will definitely be valued because of the slow healing times. As long as you stayed in a safe town you should be safe, but leave the safe areas you may be captured and forced to heal less valued customers...

I have to go now, good luck.

danimal
01-05-2004, 03:33 AM
I think being a diplomat/negotiator/politician/translator would be cool. I'm wondering how something like a charisma stat would effect dealings with others though... Influencing NPCs should be no problem, but what about PCs? Being a politician or something would allow someone to gain a reputation amongst the Upper class and other Big $ types, and possibly bring along a little dough in the process. Influence, Access, Reputation, and Information are qualities that inevitably bring with them power and money. Yippee!

Himfalath
01-05-2004, 08:42 AM
I think being a diplomat/negotiator/politician/translator would be cool. I'm wondering how something like a charisma stat would effect dealings with others though... Influencing NPCs should be no problem, but what about PCs? Being a politician or something would allow someone to gain a reputation amongst the Upper class and other Big $ types, and possibly bring along a little dough in the process. Influence, Access, Reputation, and Information are qualities that inevitably bring with them power and money. Yippee!

You can't have a Charisma skill who affects PCs. The way you RP your character will determine how people will respond to you, and your reputation will be either good or bad depending on that. Just like RL, it's all about knowing the right people :)

Zoltan
01-05-2004, 03:47 PM
Thief is the favorite... becoze im a loner in the dark.. :)

durek
01-07-2004, 08:51 PM
Originally and thru most of the years that I had followed Adellion on the forums on Stratics and even till this time, I wanted to be just a miner/smith. I would like to have a little cabin at a creek somewhere. A serene place where I can do alittle fishing, pan for some minerals that I might be able to sell in the nearest town. Make a sword occasionally also. It would be so cool if I could find a nice looking stone and incorporate it into a sword or design how my swords will actually look. I know that this was ruled out some time ago but maybe things have changed.

Teila
01-07-2004, 09:01 PM
Originally and thru most of the years that I had followed Adellion on the forums on Stratics and even till this time, I wanted to be just a miner/smith. I would like to have a little cabin at a creek somewhere. A serene place where I can do alittle fishing, pan for some minerals that I might be able to sell in the nearest town. Make a sword occasionally also. It would be so cool if I could find a nice looking stone and incorporate it into a sword or design how my swords will actually look. I know that this was ruled out some time ago but maybe things have changed.

DUREK!! Wow, it is so good to see you back again! Are you still playing SWG? I took a bit of a break but still play occasionally...not as often as before because to be honest, it gets a bit boring. :)

durek
01-08-2004, 06:35 AM
DUREK!! Wow, it is so good to see you back again! Are you still playing SWG? I took a bit of a break but still play occasionally...not as often as before because to be honest, it gets a bit boring. :)
Yep. Still there. I was tailoring 16 hours a day, 7 days a week. Did it for almost 5 months. I had 3 stores and am down now to 1 store in Theed and a vendor in a guild hall. So the workload is alittle less and I have time to run around doing things like exploring points of interest etc. I have made a pact with myself that when I reach 10 million in the bank, that I would give up tailoring and just be a nomad and hunt and explore the worlds. Then I wouldn't have to play at all if I didn't want to. If you get into the crafts there, and you want to be successful, your going to have to work it like a job. That is when it ceases being fun and becomes work. I can see where being a dancer in a Cantina could get boring after awhile. Being a sweat shop tailor can get old too.

Hey Adellion...when is Beta? In Beta I will probably try alittle of everything. We can't keep the characters anyway so I will probably die alot testing all aspects of the game for flaws to report. We are really there to test the game anyway. Well, I won't be an assassin cause it seems that there will be those to test that. Don't know how wandering aimlessly across the continent living off of the land would work neither. Becoming wealthy? Sort of a waste of time. You can only buy so much junk and then what? And in Adellion it could get stolen. I can hear it already. Someone whining about someone picking the lock to his keep and walking out with everything in the place. Well, unless they change things, lockpick will be a profession. And if that is the case, lets watch and when someone logs off, roll a wagon up and take everything and sell it in Caeril on the open market...hehe. Oh no, my evil side is coming out. :(

The BlooD Wolf [JoL]
01-18-2004, 05:21 PM
There has been a similar poll at Adellion JeuxOnline, here are the results :

Which job will you fulfil in Adellion ?

A) Shopkeeper (seller, hawker, etc): 1 (2.70 %)
B) Man-at-arms (soldier, mercenary, etc): 4 (10.81 %)
C) Craftsman (blacksmith, cabinetmaker, glassblower, etc): 2 (5.41%)
D) Politician (lord, mayor, etc): 7 (18.92 %)
E) Adventurer (explorer, sailor, etc): 6 (16.22 %)
F) Religious figure (monk, priest, etc): 3 (8.11%)
G) Out-law (brigand, shoplifeter, etc): 8 (21.62 %)
H) Artist (painter, poet, etc): 2 (5.41 %)
I) Other: 1 (2.70 %)
J) I don't know yet: 3 (8.11%)

TOTAL: 37 (100 %)

The original thread. (http://forums.jeuxonline.info/showthread.php?s=&threadid=245114) [French]

Teila
01-18-2004, 06:52 PM
']G) Artist (painter, poet, etc): 8 (21.62 %)


Wow! Look at all the artists! How wonderful! I can see some of the French towns becoming true artistic meccas. :)

The BlooD Wolf [JoL]
01-18-2004, 07:03 PM
Wow! Look at all the artists! How wonderful! I can see some of the French towns becoming true artistic meccas. :)

Well, I found that odd too, and the fact is that I made a mistake while writing the message :D

It's not 21.62 % of artists, but 21.62 % of... brigands. Sorry, only 2.70 % of artists :/

I forgot to copy out a line actually. It has been put right.

Elixor
01-28-2004, 05:59 AM
Greetings fellow travellers!

I just stumbled upon this game and so far it seems to be most promising. As there wasn't a lumberjack availabe in poll, I chose Nomad/Hermit. Smith/Manufacturer was the other option I had in my mind.

with joy, Elixor

DamianAmaru
01-31-2004, 12:59 AM
Assasin here, I think it is very challenging and exciting way to make some serious money.

Deena
02-01-2004, 08:26 AM
Assasin here, I think it is very challenging and exciting way to make some serious money.

*snickers under her breathe and mutters ... * Another gullible one. *wink

Zephreus
02-01-2004, 02:25 PM
Only if you're good and don't die...

DamianAmaru
02-01-2004, 03:17 PM
I plan on training hard to be the best out there before I attempt anything. I would have to be responsible and patient. I would plan things carefuly and avoid taking any chances. I have experience with sneaking around in games and I think quickly under pressure.

This skill requires things that for me are second nature. I ramble on because alot of people seem to want to be assasins and have underestimated the job. I know the chances there is to the profession but I don't plan on being reckless.

Teila
02-01-2004, 07:37 PM
I plan on training hard to be the best out there before I attempt anything. I would have to be responsible and patient. I would plan things carefuly and avoid taking any chances. I have experience with sneaking around in games and I think quickly under pressure.

This skill requires things that for me are second nature. I ramble on because alot of people seem to want to be assasins and have underestimated the job. I know the chances there is to the profession but I don't plan on being reckless.

Want to be a Dalmite assassin? *wiggles her eyebrows*

:D

DamianAmaru
02-01-2004, 08:13 PM
Want to be a Dalmite assassin? *wiggles her eyebrows*

:D

Actually Teila that is exactly what I plan on being. I love the woods and I actually do believe the forest is a gift from nature. It comes from the time of EQ :-P. Do you have AIM? Maybe you'll need a bodyguard/assasin?

Teila
02-01-2004, 08:25 PM
Actually Teila that is exactly what I plan on being. I love the woods and I actually do believe the forest is a gift from nature. It comes from the time of EQ :-P. Do you have AIM? Maybe you'll need a bodyguard/assasin?

I am sure there will folks who can use your services...maybe in the government as well. I have AIM but rarely if ever turn it on. :)

durek
02-02-2004, 01:38 AM
Want to be a Dalmite assassin? *wiggles her eyebrows*

:D
-= The Dalmite Assassin slips into town working his way from tree to tree to try not to be detected =- :D *Giggle*

KSpin
04-23-2004, 05:27 PM
Hi everyone, this is the first post I've made on the Adellion boards. I must say that the game looks very interesting so far, and can't wait to see the Beta/Finished Product.

After looking at the tales etc. I have decided becoming a Salanian Knight would be an interesting choice, especially if you combine it with some basic healing abilities. Since Sala has so many enemies, I've been told that people in the fighting professions may become necessary to defend the lands (And possibly help the Dalamites defend theirs, if they don't mind me chopping down trees to keep warm).

I am actually surprised that nobody has mentioned a noble-type Knight before... unless they have and I've missed it.

Teila
04-23-2004, 05:51 PM
Hi everyone, this is the first post I've made on the Adellion boards. I must say that the game looks very interesting so far, and can't wait to see the Beta/Finished Product.

After looking at the tales etc. I have decided becoming a Salanian Knight would be an interesting choice, especially if you combine it with some basic healing abilities. Since Sala has so many enemies, I've been told that people in the fighting professions may become necessary to defend the lands (And possibly help the Dalamites defend theirs, if they don't mind me chopping down trees to keep warm).

I am actually surprised that nobody has mentioned a noble-type Knight before... unless they have and I've missed it.

Actually, there are lots of noble knights in the Salans but they have not been posting here often. I bet once they see you, they will snatch you up. :D I am glad to see another allied Salan in our midst. Welcome and feel free to ask questions.

KSpin
04-23-2004, 06:22 PM
Good to hear, heh. I'll just have to make sure I get a job before the game comes out or I could find myself with a good character concept, but an inability to afford to play the game. :-|

Aimes
05-02-2004, 08:58 PM
Hmm... Mercenary, Soldier or Assassin. Havent decided :p

Valeran
06-24-2004, 06:49 AM
Voted. Lordling. Always like to play the chivalric knight types. But that is simply the primary focus. With a game like Adellion I'll be doing a lot more than simply being one thing. :D

And with perma death and just one character I think a lot of the would be assassins will find the job rather.. dangerous but quite exciting. Guess we'll need a high number of assassins with the turnover rate. ;)

Aragon
06-24-2004, 07:04 AM
Heh. I'd just want to be a bounty hunter of the sorts, going around and contracting towns and such and head out and collect bounties for the heads. Heh. Well, I choose Merc. since it is the closest to being a bounty hunter, both are warriors for hire, so.. *Shrugs*

sinister
06-24-2004, 08:24 AM
Heldr is quite a recluse and is often found traveling. Although might have a home in one place, the label nomad/hermit seemed to be the best match. But he is so much more. Just look at everything that goes on at the roleplaying forum!

Bellira
08-03-2004, 07:46 PM
Healer of course!

Kevin
08-03-2004, 09:47 PM
Since Cleric wasn't on there I just chose Hermit/Nomad.

Marinwking
08-14-2004, 05:00 PM
i plan on being a wierd mix of soldier and mercenary.

Deena
08-21-2004, 04:00 AM
i plan on being a wierd mix of soldier and mercenary.


that is weird ... since they are the same

durek
08-22-2004, 07:36 PM
Seeing that anyone can break into your house and steal you blind and rob you on the street of everything you have, trying to show some motovation to excel and better yourself in Adellion doesn't make any sense to me. I will probably just live in the woods in a tent with one chair and table if possible and commune there, pan and fish and hunt for herbs to munch.

Justiciar
08-23-2004, 03:36 AM
You chose nomad/hermit then? Nice.

skyanathema
09-16-2004, 11:42 PM
I would like to be mix monk and warrior, paladin for short. For profession I would choose a primar, crafter, so i can create, and miner, so i can get matirials for crafting. And also fishing so i can go out on lake with friends at peace time.

LokHolm
09-17-2004, 01:26 AM
i chose to be a mercenary because i've always chosen the usual fighter or theif, time for a change i suppose.

Teila
09-17-2004, 03:15 AM
i chose to be a mercenary because i've always chosen the usual fighter or theif, time for a change i suppose.

A mercanary is a paid soldier. It is a fighter. :) Remember, Adellion does not have classes. You can create your own profession and the choices are almost endless.

serpent_queen
04-25-2006, 10:02 PM
I'm confused. I looked at this and about a year ago it said it wasn't open for play. is it still closed? if its not can SUMONE TELL ME PLEASE?!?!


o and by the way i want to be a female elf archer. Its fun to do wat u cant normally do in the real world on an animated typically more fun world.

S'ferya
04-25-2006, 10:05 PM
Hey ^^ and welcome!
this game is still not released, but meanwhile we're having fun on the forums.
Please join us? :p

ps: there will be no such thing as 'elves' or 'dwarves', the cultures are all human, but they have a few differences.

Karhig Duruckhai
04-25-2006, 10:07 PM
You'll be very much disapointed then I'm afraid. There are no mythical anythings in Adellion. No elves, orcs, goblins, demons, pixies, spirits or fairies (well, maybe the odd fairy, but not the mystical kind :o ).

Adellion runs on the concept of an "altered-reality". It is meant to be world which could have occured but didn't, its meant to conform with all the rules of the world we live in, its just set in a different age with different cultures. This isn't to say that there wouldn't be a role you would enjoy, but a dedicated archer isn't gonna get you very far and there are no such thing as elves.


And damnit fewwy, slow down girl. You're leaving me for dust :(

S'ferya
04-25-2006, 10:11 PM
tss tss, always one step behind aren't you?
:D
sorry, couldn't resist mate~
;)

Karhig Duruckhai
04-25-2006, 10:12 PM
Pft... Cheeky mare.

S'ferya
04-25-2006, 10:18 PM
Meanwhile, you're going off topic :D

Karhig Duruckhai
04-25-2006, 10:21 PM
I'm willing to bet that any topic posted by paul in 2003 is so far past being relevant that we might as well corrupt it.

He talked a lot of twoddle even back then :p

S'ferya
04-25-2006, 10:33 PM
That's not the point.
The point is we're going to get clubbed by Teila for a) semi-necroposting, and b) going off topic
We better stop it now :D

Teila
04-26-2006, 01:40 AM
Okay, you two!

Welcome to the forums! They are correct..there are no elves in Adellion. You can be an archer but you should also pick up another specialty unless you wish to be part of the military or a guard.

Teila
04-26-2006, 02:12 AM
This is a very old thread so I am going to close it. I don't even think there is a poll at ad.stratics anymore. :)