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» Book of Tales (77 pages)

French version Soon


Alchemic Dream


 
  Mataril Woods
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Cigodus 04 adyseth 3199
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  Settlements

"Tilitha" - The ancient birthplace of the Dalmite culture, Tilitha is known for its beauty and mystery. Surrounded by huge trees even more ancient than the city, this "hidden mecca" as it is called by those fortunate enough to see its splendor, is the political, cultural, and religious center for the Dalmite Nation. It is the home of the Aenik Tribe, the largest of the Dalmite tribes and led by the leader of the Dalmites, the Naiir al weh Teila.

Most Dalmites make at least one trip during their lifetime to Tilitha, either to trade or to attend one of the many religious festivals. The Elder Council meets at least twice a year to hear any declarations of policy or to air any concern and/or grievance they might have. Meetings are held before the glade of the Sacred Tree, a holy place that can be entered only by the Elders.

Legends tell of a tribe of people who lived on the plains to the east entering the forest to escape the wrath of the gods. Deep in the forest, they stumbled upon an ancient city, its walls crumbling to dust. The people of the tribe believed the city to be their sanctuary and using limestone blocks from a nearby quarry, they restored the walls of the city. Kainna blessed the tribe and took them under wing, reminding them of the promise humans had given to her, to protect her children as if they were their own. Eventually, this tribe gave rise to the modern Dalmites.

The ancient walls are still maintained by the tribes of Tilitha. The small quarry nearby is still mined regularly and blocks are brought to patch the walls or the buildings inside the city. The majority of Dalmites living in Tilitha reside in treehouses set in the boughs of majestic trees. But some of the old buildings remain and are used for ceremonial purposes, government offices, and meeting halls. This mix of stone carved with the mysterious patterns of a lost civilization and the rich, lush green trees and vegetation create a beautiful and wondrous environment. Strange faces carved from the stone many generations ago peer down from the walls. It is believed that the ancient gods still inhabit the walls of the city and along with the gods of Dal, protect its citizens from evil. Dal shamans sometimes claim to have contact from the spirits of the Ancient Ones, who send warnings and blessings to the people of Tilitha.

In the center of the city is a huge courtyard, its floor covered with faded tiles, each skillfully painted and carved. A massive tree has grown through the center of the courtyard, its spreading branches reaching out to all corners of the city. This tree is known as the Tree of Life to the Dalmites, its roots reaching deep into the fertile soil and its crown touching the spirit world of the sky. The roots and soil represent birth and new beginnings while the spirit world is the home of the dead, those that now wander the forest freely without the constraints of the body.

Shaded by the huge tree, the market place is the center of life in Tilitha and contains goods from all over the forests, collected by the merchants of the city. Skilled craftsmen flock to the city to learn from Masters and perfect their craft. Artists, musicians, and poets are all welcome in Telitha. It is not unusual to hear music along the street or see a crowd of children gathered around a master storyteller. A museum, dedicated to Crydia, a former Teila who was devoted to bringing culture to the Dalmites, is also located in the city within one of the ancient buildings.

Healers of renowned skill congregate, teaching each other ancient lore and new methods of curing illnesses and injuries. A Hands of Mercy Hospital has been recently constructed and is awaiting the first trainees who have been sent to Caeril to learn their skill.

Since soon after the reign of Crydia, one of the Tilitha’s most enlightened Teila’s, the city gates of Tilitha have remained closed to outsiders. Only those with special permission granted by Teila can enter the gates and permission is rarely granted. Most outsiders trade in Nonar and have goods brought to and from Tilitha by Dalmite traders. Until recent times, very few outside traders would venture as far as Nonar and most kept away from Tilitha and its magical gods. Tales of the Curses of Tilitha keep many far from its mysterious walls.


"Inga" - Perched on western side of Zeyn Fer, the settlement of the Inga tribe overlooks the Aira Syrith, a major forest river.

The Inga Dalmites are some of the finest crafters of bows and other weapons among the Dalmites. They carefully tend the nearby trees, using wood from the cherished Choakai tree to create especially strong and straight bows and arrows. The wood is treated with a specially prepared solution created from the Choakai sap and is then fired and baked. The resulting surface is strong and flexible, and very valuable.

Ingan blackmiths are also talented jewelry makers, mining metals and amber from the surrounding areas. Their beautiful copper and gold jewelry set with precious stones is intricate and unique, and is sought after by Dalmites, Bloodland residents and Salans alike.


"Eengu" - The tribe of Eengu has settled along the shores of the Airee Tesna, a peaceful lake nestled among towering trees. This region is especially fertile, the soil rich and rainfall plentiful. The lovely idyllic setting is home to the most productive orchards in the forest.

Apple trees are planted and carefully tended in the area around the lake. The fruit is then picked and carefully preserved by drying or roasting. The fruit is then traded throughout the Dalmite forests.

Eengu Dalmites have also discovered a unique dye process and are famous for their brightly colored furs, skins, and woven materials, traditionally created from bark but more recently from imported textiles. Clay found along the shores of the lake is used to create beautiful beads which are then painted and dyed. The beads decorate the colorful clothing and even the hair of the Dalmites, a fashion that is popular in recent times.


"Nonar" - Located on the Yae Brin, an estuary along the northern sea, the Nonar tribe has established itself in an important position within the Mataril Woods. Lying directly across the Yae Brin from Tilitha, the tribe is instrumental in moving goods from the capital city out into the Dalmite world. Boats travel across the water and are loaded with goods, which then travel back to the small settlement. From there, traders take the precious Tilitha items to other Dalmite settlements. Because of this trade, Nonar is quite prosperous and their merchants are well respected.

A small boatyard has flourished along the shore of the Yae Brin and some courageous Nonari’s have even traveled out to see in their inventive canoes. Although dangerous, the young people of the tribe love to challenge each other to build faster and more stable water craft and move their races beyond the calm bay waters to that of the sea itself.

Amber, a very valuable stone among the Dalmites, can be found along the shores of the Yae Brin and trade of this precious gem has increased the wealth of the tribe.

One of the unique crafts of the Nonar people is the creation of items from the reeds, which grow along the shoreline. Careful nurturing have enabled products to be made by just simply harvesting the correct size and shape. Music pipes, blowguns, even windchimes are crafted from these reeds. As a result, all Dalmites here have a windchime outside their door. Walking among the town one could say that the trees were talking with music when the wind blows.





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