"Swawor" -
The settlement of Swawor is the home of the leaders of the Aerthilye Clan, members of the Alafi tribe. Until recently, the tribe had occupied a settlement along the Aira Alafien, but war with the Tarians pushed them out of their settlement. The moved southeast, combining forces with the Swani tribe. The small tribe welcomed the Aerthilye clan leader and her people and the small settlement was renamed Swawor, which means the Haven.
Located near the borders of the Bloodlands and the Sakoian desert, Swawor grew quickly and has recently become important to the commerce within the forests. For many years, the Swani tribe’s small trading post had served the Dalmite Nation by passing goods from the east to the war beleaguered west. More recently, Swawor has opened up to commerce with other nations and introduced the reclusive Dalmites to more trading opportunities. Reflecting the independence of the Aerthilye Dalmites, the town attracts rougher and more rugged individuals than many Dalmite settlements.
"Beyudu" -
Nestled along the Aira Lillrian, the Beyudu tribe barely escaped Rakzhan’s troops. Only their small size and relative isolation saved them. Numerous tribes from the Duissa have fled to Beyudu making it a refugee camp of sorts. In fact, the Duissa tribe members far outnumber the Beyudi who were a very small and quiet tribe before the battle.
Rather than resent the intrusion, the Beyudi, whose chief has marital ties to a Duissa tribe, welcomed the Duissa, even marrying some of the sons and widowers into the small tribe. Like most Aerthilye who escaped decimation, the Gwea feels that a larger number of Dalmites will help keep back the Tarians when they enter the forests again. For the time being, the Beyudi shelter the Duissa tribes who have come to them for help. Many other Duissa remain along the Tarian border within the Aerthilye lands, but they have not established permanent settlements.
Blessed by Elaen, the area surrounding the Beyudu tribe’s small settlement is abundant in game. The people of Beyudu became very creative in setting traps. They are also very good tanners and furriers of the pelts. No part of the animal is wasted. Though not all the meat is roasted for eating, mixing it with certain saps and herbs have created a rather sustaining and tasty travel ration called Felimin. Foraged foods from the forest floor along with the dried or fresh meat supply plenty of food to the Beyudi and their guests.
To protect the settlement, an elaborate system of traps has been set in the surrounding forests and often can catch men as well as animals. A person visiting the Beyudu Dalmites will definitely need a guide to avoid the maze of traps they have erected to keep their people safe.
"Ansogar" -
Deep in the Kilaral Woods where the canopy is dense lies a small settlement of Dalmites. Quiet and timid, the people here are not forthcoming. They trade only sporadically with the surrounding settlements, especially the Beyudi. Skilled at becoming shadows, even fellow Dalmites have a hard time spotting these elusive people. Due to their nature, they are more likely to flee when noticed then linger to confront anyone. However, the Anosgari, in spite of their elusive ways, are excellent with the small Dalmite bows and an enemy is more likely to see the arrow in their chest before they see the Anosgari warrior who pulled the bow.
A small lake lies near the settlement, Airee Selad, which provides fish and shellfish to the tribe. Smoked with special herbs and seasonings, the fish is a delicacy among the Aerthilye tribes. The reclusive nature of the tribe makes the special dish even more difficult to obtain and increases its value. The lifeblood of this place is the fungi and moss that grows in prolific abundance on and at the foot of the trees that hold up their homes. This moss and fungi is brewed into a fermented drink that is very intoxicating and flavorful. Fiercely devoted to Adondra, razing their "crops" will bring down a terrible wrath in which no mercy will be given.
The most traded items among the Anosgari are the smoked fish and casks of fermented brew. The Anosgari also make a living as trackers and other more elusive jobs. It is said even Tilitha would prefer to use an Anosgar as a spy than any other Dalmite because of their fierce loyalty and determination, and their ability to blend into the shadows of the forests.
"Iswor" -
The Iswor tribe has established a settlement in the northern reaches of the forest, not far from the coast. Although somewhat isolated from the other settlements, the Iswori are ardent traders and often travel by pony or by canoes which hug the coastline.
Near the settlement are deposits of coal, called listra by the Dalmites, which means ‘Burning Rock’. Long ago, the Dalmites discovered that the black substance would burn slowly, giving off much heat and lasting a long time. This was perfect for the fire phobic Dalmites and listra soon became coveted by all the tribes. Much of Iswor’s coal is sent to Tilitha at this time, but rumors of more coastal deposits have caused other tribes to consider mining the precious resource as well. Often referred to as the Aerthilye’s Gem, the Listra has brought prosperity not only to the tribe but also to the clan.
Iswor is also a large producer of olives, the oil used by Dalmites for various purposes, including cooking, lubricants, and burned for light. Huge olive presses sit outside the Iswori settlement and a festival celebrating Alondra commences every season while the community gathers to produce the oil. Large pottery vessels are filled with the oil and then taken by boat or pack pony to other settlements, much of it to Tilitha or Swawor.
Typically Aerthilye, the Iswori are proud and ambitious Dalmites, eager to aid the war effort and the Duissa. They contribute a great deal to aid the fight with the Tarians, including some of their best warriors and healers.